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STANDARDS FOR TECHNOLOGICAL LITERACY
MATRIX
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Key: √ denotes a correlation in ideas and concepts in both standard and lesson x denotes the ideas and concepts may not be directly addressed, but the ideas are supported in both lesson and activities ● denotes an implied idea or concept that may be used in both lesson and activity
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Lesson 1 – Introduction to Technology |
Lesson 2 – Design Process |
Lesson 3 – Sketching and Views |
Lesson 4 – Three D Computer Modeling |
Lesson 5 -- First Steps in Prototype Fabrication |
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STL Standard 1: Students will develop an understanding of the characteristics and scope of technology. |
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6-8 |
F. New products and systems can be developed to solve problems or to help do things that could not be done without the help of technology. |
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G. The development of technology is a human activity and is the result of individual or corporate needs and the ability to be creative. |
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H. Technology is closely linked to creativity, which has resulted in innovation. |
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I. Corporations can often create demand for a product by bringing it onto the market and advertising it. |
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STL Standard 2: Students will develop an understanding of the core concepts of technology. |
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6-8 |
M. Technological systems include input, processes, output, and, at times, feedback. |
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N. Systems thinking involves considering how every part relates to others. |
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O. An open-loop system has no feedback path and requires human intervention, while a closed-loop system uses feedback. |
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P. Technological systems can be connected to one another. |
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Q. Malfunctions of any part of a system may affect the function and quality of the system. |
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R. Requirements are the parameters placed on the development of a product or system. |
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S. Trade-off is a decision process recognizing the need for careful compromises among competing factors. |
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T. Different technologies involve different sets of processes. |
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U. Maintenance is the process of inspecting and servicing a product or system on a regular basis in order for it to continue functioning properly, to extend its life, or to upgrade its capability. |
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V. Controls are mechanisms or particular steps that people perform using information about the system that causes systems to change. |
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STL Standard 3: Students will develop an understanding of the relationships among technologies and the connections between technology and other fields of study. |
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6-8 |
D. Technological systems often interact with one another. |
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E. A product, system, or environment developed for one setting may be applied to another setting. |
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F. Knowledge gained from other fields of study has a direct effect on the development of technological products and systems. |
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STL Standard 4: Students will develop an understanding of the cultural, social, economic, and political effects of technology. |
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6-8 |
D. The use of technology affects humans in various ways, including their safety, comfort, choices, and attitudes about technology’s development and use. |
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E. Technology, by itself, is neither good nor bad, but decisions about the use of products and systems can result in desirable or undesirable consequences. |
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F. The development and use of technology poses ethical issues. |
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G. Economic, political, and cultural issues are influenced by the development and use of technology. |
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STL Standard 5: Students will develop an understanding of the effects of technology on the environment. |
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6-8 |
D. The management of waste produced by technological systems is an important societal issue. |
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E. Technologies can be used to repair damage caused by natural disasters and to break down waste from the use of various products and systems. |
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F. Decisions to develop and use technologies often put environmental and economic concerns in direct competition with one another. |
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STL Standard 6: Students will develop an understanding of the role of society in the development and use of technology. |
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6-8 |
D. Throughout history, new technologies have resulted from the demands, values, and interests of individuals, businesses, industries, and societies. |
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E. The use of inventions and innovations has led to changes in society and the creation of new needs and wants. |
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F. Social and cultural priorities and values are reflected in technological devices. |
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STL Standard 7: Students will develop an understanding of the influence of technology on history. |
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6-8 |
C. Many inventions and innovations have evolved by using slow and methodical processes of tests and refinements. |
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D. The specialization of function has been at the heart of many technological improvements. |
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E. The design and construction of structures for service or convenience have evolved from the development of techniques for measurement, controlling systems, and the understanding of spatial relationships. |
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F. In the past, an invention or innovation was not usually developed with the knowledge of science. |
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STL Standard 8: Students will develop an understanding of the attributes of design. |
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6-8 |
E. Design is a creative planning process that leads to useful products and systems. |
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F. There is no perfect design. |
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G. Requirements for a design are made up of criteria and constraints |
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STL Standard 9: Students will develop an understanding of engineering design. |
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6-8 |
F. Design involves a set of steps, which can be performed in different sequences and repeated as needed. |
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G. Brainstorming is a group problem-solving design process in which each person in the group presents his or her ideas in an open forum. |
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H. Modeling, testing, evaluating, and modifying are used to transform ideas into practical solutions. |
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K. A prototype is a working model used to test a design concept by making actual observations and necessary adjustments. |
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STL Standard 10: Students will develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving. |
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6-8 |
F. Troubleshooting is a problem-solving method used to identify the cause of a malfunction in a technological system. |
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G. Invention is a process of turning ideas and imagination into devices and systems. |
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