STANDARDS FOR TECHNOLOGICAL LITERACY

MATRIX

 

Key:

  denotes a correlation in ideas and

     concepts in both standard and

     lesson

x  denotes the ideas and concepts may

     not be directly addressed, but the

     ideas are supported in both lesson

and activities

●  denotes an implied idea or concept

 that may be used in both lesson and

    activity

 

Lesson 1 – Introduction to Technology

Lesson 2 – Design Process

Lesson 3 – Sketching and Views

Lesson 4 – Three D Computer Modeling

Lesson 5  -- First Steps in Prototype Fabrication

STL Standard 1: Students will develop an understanding of the characteristics and scope of technology.

 

 

 

 

 

6-8

F.  New products and systems can be developed to solve problems or to help do things that could not be done without the help of technology.

X

 

 

 

G. The development of technology is a human activity and is the result of individual or corporate needs and the ability to be creative.

X

X

X

X

H.  Technology is closely linked to creativity, which has resulted in innovation.

X

X

X

X

X

I.    Corporations can often create demand for a product by bringing it onto the market and advertising it.

 

 

 

STL Standard 2: Students will develop an understanding of the core concepts of technology.

 

 

 

 

 

6-8

M.      Technological systems include input, processes, output, and, at times, feedback.

 

 

 

N.       Systems thinking involves considering how every part relates to others.

 

 

 

O.      An open-loop system has no feedback path and requires human intervention, while a closed-loop system uses feedback.

 

 

 

 

 

P.       Technological systems can be connected to one another.

 

 

 

 

 

Q.      Malfunctions of any part of a system may affect the function and quality of the system.

 

 

 

R.       Requirements are the parameters placed on the development of a product or system.

X

X

X

X

S.       Trade-off is a decision process recognizing the need for careful compromises among competing factors.

X

X

X

X

X

T.       Different technologies involve different sets of processes.

 

 

 

U.       Maintenance is the process of inspecting and servicing a product or system on a regular basis in order for it to continue functioning properly, to extend its life, or to upgrade its capability.

 

 

 

 

 

V.       Controls are mechanisms or particular steps that people perform using information about the system that causes systems to change.

 

 

 

 

 

STL Standard 3: Students will develop an understanding of the relationships among technologies and the connections between technology and other fields of study.

 

 

 

 

 

6-8

D.  Technological systems often interact with one another.

 

 

 

 

E.  A product, system, or environment developed for one setting may be applied to another setting.

 

X

F.  Knowledge gained from other fields of study has a direct effect on the development of technological products and systems.

X

X

X

STL Standard 4: Students will develop an understanding of the cultural, social, economic, and political effects of technology.

 

 

 

 

 

6-8

D.   The use of technology affects humans in various ways, including their safety, comfort, choices, and attitudes about technology’s development and use.

 

 

 

E.  Technology, by itself, is neither good nor bad, but decisions about the use of products and systems can result in desirable or undesirable consequences.

 

 

F.   The development and use of technology poses ethical issues.

 

 

 

 

G. Economic, political, and cultural issues are influenced by the development and use of technology.

X

 

 

 

 

STL Standard 5: Students will develop an understanding of the effects of technology on the environment.

 

 

 

 

 

6-8

D.   The management of waste produced by technological systems is an important societal issue.

 

 

 

 

 

E.  Technologies can be used to repair damage caused by natural disasters and to break down waste from the use of various products and systems.

 

 

 

 

F.   Decisions to develop and use technologies often put environmental and economic concerns in direct competition with one another.

X

 

 

 

STL Standard 6: Students will develop an understanding of the role of society in the development and use of technology.

 

 

 

 

 

6-8

D.   Throughout history, new technologies have resulted from the demands, values, and interests of individuals, businesses, industries, and societies.

 

 

 

E.   The use of inventions and innovations has led to changes in society and the creation of new needs and wants.

 

 

 

F.   Social and cultural priorities and values are reflected in technological devices.

 

 

 

 

 

STL Standard 7: Students will develop an understanding of the influence of technology on history.

 

 

 

 

 

 

 

6-8

C.   Many inventions and innovations have evolved by using slow and methodical processes of tests and refinements.

X

 

 

 

D.  The specialization of function has been at the heart of many technological improvements.

 

 

E.  The design and construction of structures for service or convenience have evolved from the development of techniques for measurement, controlling systems, and the understanding of spatial relationships.

 

 

 

 

F.  In the past, an invention or innovation was not usually developed with the knowledge of science.

X

 

STL Standard 8: Students will develop an understanding of the attributes of design.

 

 

 

 

 

6-8

E.   Design is a creative planning process that leads to useful products and systems.

X

F.  There is no perfect design.

X

X

X

G. Requirements for a design are made up of criteria and constraints

X

X

X

STL Standard 9: Students will develop an understanding of engineering design.

 

 

 

 

 

6-8

F.  Design involves a set of steps, which can be performed in different sequences and repeated as needed.

X

X

G. Brainstorming is a group problem-solving design process in which each person in the group presents his or her ideas in an open forum.

X

X

X

H.  Modeling, testing, evaluating, and modifying are used to transform ideas into practical solutions.

 

X

9-12

K.   A prototype is a working model used to test a design concept by making actual observations and necessary adjustments.

 

 

 

 

STL Standard 10: Students will develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving.

 

 

 

 

 

6-8

F.   Troubleshooting is a problem-solving method used to identify the cause of a malfunction in a technological system.

 

 

X

X

X

G.  Invention is a process of turning ideas and imagination into devices and systems.